Media Language is the ways in which meaning is created in a product. This meaning is created through narrative, genre, representation and the audience that the product is aimed at. I will look at my product that I created for the brief that asked me to create a Music Video in my A2 Year. The song that I chose to use for this task was Save The World by Swedish House Mafia, which is a song from the dance genre.
Andrew Goodwin says that a music video should have 5 key concepts, and these are: Thought Beats, Narrative and Performance, Star Image, Relation to visuals and the Technical Aspects. When creating our music video we felt that these were important values to include to make it an effective product. We used thought beats in our video, specifically at the beginning when the drums have just started and there is very little else happening. These were effective because it meant that we could create a relationship between what the audience could see on the screen and the music that they could hear. We also used the Star Image idea, as it meant that we were able to create our music video as a unique brand. We felt that this was important to our media product because otherwise the entire structure of the video may have appeared unnecessarily fragmented. To create this Star Image we introduced the character early, zooming into his face to do a meat shot and make him the centre of the frame. We then used him in all the key moments in the video and this meant that the audience could see that he was meant to be the main character.
Carole Vernallis had a similar idea to Goodwin, but said that there were 4 key concepts, and not the 5 that he said. The 4 that she said were most important were Narrative, Editing, Camera and Diegesis (The world of the music video). She said that this could include Jump Cuts and Disjointed Narrative. We used both of these in our video, with the jump cut being used on more than one occasion. We first used it in the scene were the main character, in superhero mode, was running down an alleyway to save a young woman who was being attacked. We used a jump cut here to give a slightly surreal feel and to make the time frame that it was happening in seem strange. The next time we used it was when we had slowed down the video, at the point that a young man was going to be ran over by a driver who was texting at the time. We used them here to keep the hyper-real theme, because in real life time doesn't slow down, but in the diegesis that we created, anything was possible, so the jump cuts weren't out of place. The disjointed narrative that we used was created when the shots that we were showing didn't really link up properly, as a whole, linear video. For example, it was quickly cutting from him sitting in college, to putting a costume on and then to saving someone from being attacked. Having this disjointed narrative meant that we didn't need to worry about it looking linear and helped when filming and editing them together. It also meant that we could create a more surreal story due to him seemingly being in more than one place in a matter of seconds.
Barthes said that music video and similar products have both denotations and connotations. This is to say that they have certain signs and signifiers in them, and then relate these to different ideologies and attitudes that are being expressed in the music video. An example of this is that if there was a black cat in the video, walking across someones path, then people may think that this is unlucky, and that would be the ideology behind it. In our music video we had a costume with a stereotypical superhero logo on it and this meant that when the audience seen this costume they could easily see the story of what was happening. The costume was the denotation and then the connotation would be that the main character was going to become the superhero that he had been day-dreaming about in the college. We also see a denotation when we are seeing one of the crimes and then see a shot of the superhero running. In this situation we haven't been directly told that he is going to be solving this crime, but because of our previous knowledge of this kind of character we know that he will be. Because we have already seen him wanting to be a superhero we already know that he will want to make a difference and save the person in danger.
Umberto Eco said that all texts, including music videos, will have either an open or a closed meaning encoded into them. The texts that have an open meaning will be open to the opinions of the audience that consume them, whereas those with a closed meaning will make the message/ ideology perfectly clear. Our music video was reasonably simple, and this meant that we had a closed meaning, and this was reasonably easy to understand. Our idea, and the one that we wanted our target audience to understand, was that ordinary people can be heroes, in whatever they are doing. By using a closed meaning we were able to get our message across strongly and tell them exactly what we wanted, rather than let them make up all their own ideas, and to get a meaning that we didn't really want to create.
Stuart Hall said that a media text, like a music video, would have 3 types if readings. These would be a preferred, a negotiated and an oppositional reading. If you had a preferred reading then the audience that you aimed your product at would get the message you wanted. If it was a negotiated reading then the audience may recognise some parts of the message that you were trying to create, but may have some of their own ideas, and an oppositional reading would mean that the audience you had aimed at didn't agree with the intentional reading, and chose to interpret a completely different one. In our music video we had a preferred reading, according to some of the feedback that we had, and what we as a production team thought. The meaning that we wanted to put in, believe in yourself and anything is possible, was widely thought of as the one that most people seen. This was good because things like signifiers and signs that we put in to emphasise that message were then more effective because our audiences would be able to connect with what they were for.
Thursday, 17 May 2012
Tuesday, 15 May 2012
Analyse one of your media products in relation to representation
Representation is the way that certain places and people, including age, gender and race, are portrayed in the media. Stuart Hall says that media shows us things in society, using careful mediation, as to say that the media can give us an idea of the way these people and places should be viewed. All media texts have messages, which are either obvious to the reader, or are encoded so that it is harder to see these messages. I will look at my A2 Music Video for Swedish House Mafia - Save The World, a dance song, in relation to these representations and look at theorists who talk about it.
Marxism states that there is always a hegemonic view of society, which is to say that the mass medias that the public consume give them ideologies to follow and agree with. When exercising their influence they are able to encode messages into what they produce i.e. newspapers, videos, television programmes and this would tell the public what to think. The music video that we produced did a similar thing, with it having a message encoded in it. In the scenes where the main character is transformed from an ordinary student into a crime-fighting superhero it gives out messages, such as telling people to believe in themselves. It also tells them that if they do believe in themselves then there is no limit on what they could do. This technique that we have used represents our main character as a good role model for people who could be in the same, or similar, position. It has some elements of escapism, as it shows people that if you act as this character does then you can do what they do.
O'Sullivan was a theorists who talked about stereotypes and the ways in which they acted like labels to certain groups in society. He said that it was easier to label these people as a collective group e.g. chavs, goths, scene, rather than see what these people are like individually, and then represent them for who they are, and not the groups they are part of. He says that having these stereotypes shorten our ideologies and allow us to make our decision more quickly. We have stereotypes in our video, with the superhero being a male, and being a dominant character, having control over the situations that he is involved in. We also have the stereotypical damsel in distress, with there being a woman who is being mugged and then needs the male superhero to come and save her. These are common in the media, as they like to show these stereotypical elements because it means that the audiences that they attract will be able to relate to the characters.
Perkins says that stereotyping is not that simple, and if it was then these stereotypes would not work as a cultural brand. For example, if one of your characters was a stereotype of an British male, he may not be recognised as that in somewhere like America or Australia, where the culture is different. She also says that counter-types exist, to challenge the stereotypes that have been created. We use counter-types in our video with the hero needing to save a man, which isn't usually expected, as it is usually a woman who is shown as the weaker individual. This means that we are able to challenge the usual representations of the males always being the dominant strong characters, and the females being weak and submissive. This could make our audience think, and this can mean that we are able to let them look deeper into the meanings that we have created in our videos.
Baudrillard says that there is now a culture of hyper-reality, where the society is one of simulacra. This means that there are certain aspects of life where people prefer to be in this hyper real world, and this has aspects of escapism, with them wanting to be somewhere that they don't have to face normal life and can live one of enjoyment. In our music video we reflect this, with the student sat in college, daydreaming about being a powerful superhero, rather being in that hyper-real world, rather than being sat in a lecture. This is an idea that the audience that watches our video would be able to relate to, with them being in a similar age group and college/ university/ work environment most of the time. The representation here is to show that people in the media reflect the public idea that they would like to escape from the monotonous day to day tasks and do something exciting that they will enjoy. By having the idea of escapism and hyper-reality twinned together we are able to show the way that the character is feeling, due to the way he acts and the pictures that are shown on the screen.
Strinati said that media producers use pastiches, parodies and intertextual references to make their texts recognisable to the audiences. He says that by using things that the audiences had seen before, that they would recognise things like genre, due to the way that it was represented in the media. For example, in a rock video you would expect band shots a lot and when you seen this in a video that is the what you'd expect to hear, just because of how they were represented. In our video we both adhered to and challenged this theory, by both using things you would expect at points and then things that you wouldn't at others. For example, we used thought beats at the beginning of the video, which you'd expect to see in a dance music video. This was the way in which we adhered to the conventions, alongside having parts of hyper-reality, which is common in dance music videos, such as Day n Nite by Kid Cudi. The video features a montage of speech bubbles on the video and a talking cat. In our video we had 'Pow' signs to get away from real violence and this was part of the conventions of a dance music video. We also challenged the conventions by using parts of other genres suck as shots of instruments being played, which challenged his ideas that you would always see the things that you's expect in these music videos.
Marxism states that there is always a hegemonic view of society, which is to say that the mass medias that the public consume give them ideologies to follow and agree with. When exercising their influence they are able to encode messages into what they produce i.e. newspapers, videos, television programmes and this would tell the public what to think. The music video that we produced did a similar thing, with it having a message encoded in it. In the scenes where the main character is transformed from an ordinary student into a crime-fighting superhero it gives out messages, such as telling people to believe in themselves. It also tells them that if they do believe in themselves then there is no limit on what they could do. This technique that we have used represents our main character as a good role model for people who could be in the same, or similar, position. It has some elements of escapism, as it shows people that if you act as this character does then you can do what they do.
O'Sullivan was a theorists who talked about stereotypes and the ways in which they acted like labels to certain groups in society. He said that it was easier to label these people as a collective group e.g. chavs, goths, scene, rather than see what these people are like individually, and then represent them for who they are, and not the groups they are part of. He says that having these stereotypes shorten our ideologies and allow us to make our decision more quickly. We have stereotypes in our video, with the superhero being a male, and being a dominant character, having control over the situations that he is involved in. We also have the stereotypical damsel in distress, with there being a woman who is being mugged and then needs the male superhero to come and save her. These are common in the media, as they like to show these stereotypical elements because it means that the audiences that they attract will be able to relate to the characters.
Perkins says that stereotyping is not that simple, and if it was then these stereotypes would not work as a cultural brand. For example, if one of your characters was a stereotype of an British male, he may not be recognised as that in somewhere like America or Australia, where the culture is different. She also says that counter-types exist, to challenge the stereotypes that have been created. We use counter-types in our video with the hero needing to save a man, which isn't usually expected, as it is usually a woman who is shown as the weaker individual. This means that we are able to challenge the usual representations of the males always being the dominant strong characters, and the females being weak and submissive. This could make our audience think, and this can mean that we are able to let them look deeper into the meanings that we have created in our videos.
Baudrillard says that there is now a culture of hyper-reality, where the society is one of simulacra. This means that there are certain aspects of life where people prefer to be in this hyper real world, and this has aspects of escapism, with them wanting to be somewhere that they don't have to face normal life and can live one of enjoyment. In our music video we reflect this, with the student sat in college, daydreaming about being a powerful superhero, rather being in that hyper-real world, rather than being sat in a lecture. This is an idea that the audience that watches our video would be able to relate to, with them being in a similar age group and college/ university/ work environment most of the time. The representation here is to show that people in the media reflect the public idea that they would like to escape from the monotonous day to day tasks and do something exciting that they will enjoy. By having the idea of escapism and hyper-reality twinned together we are able to show the way that the character is feeling, due to the way he acts and the pictures that are shown on the screen.
Strinati said that media producers use pastiches, parodies and intertextual references to make their texts recognisable to the audiences. He says that by using things that the audiences had seen before, that they would recognise things like genre, due to the way that it was represented in the media. For example, in a rock video you would expect band shots a lot and when you seen this in a video that is the what you'd expect to hear, just because of how they were represented. In our video we both adhered to and challenged this theory, by both using things you would expect at points and then things that you wouldn't at others. For example, we used thought beats at the beginning of the video, which you'd expect to see in a dance music video. This was the way in which we adhered to the conventions, alongside having parts of hyper-reality, which is common in dance music videos, such as Day n Nite by Kid Cudi. The video features a montage of speech bubbles on the video and a talking cat. In our video we had 'Pow' signs to get away from real violence and this was part of the conventions of a dance music video. We also challenged the conventions by using parts of other genres suck as shots of instruments being played, which challenged his ideas that you would always see the things that you's expect in these music videos.
Thursday, 10 May 2012
Analyse one of your media products in relation to audience
In this essay I will be looking at one of my previously
create coursework products in relation to audience. Julian McDougal said that
in the online age it is harder to define a certain audience accurately. I will
look at 5 theorists in relation to this and look at how these are relevant to
my media products. The media product that I’m looking at will be my A2 Music
Video for Swedish House Mafia’s song Save The World (Tonight).
Denis McQuail said that an audience could be described as a
temporary collective, which is to say that audiences are inter-changing and
that the borders between these genres of audiences are becoming more permeable.
Our target audience was a mass, mainstream audience, rather than a niche,
alternative one and this meant that it was slightly easier to create a product
for this kind of audience. However, as McQuail says, our audience now would be
completely different in 5 or 10 years time, due to the shifting boundaries that
define what a genre is, deciding what the audience would watch.
McQuail also said that there can be elements of diversion or
escapism in the media that we consume and we included this in our video. The
storyline that we included was a disillusioned student who wanted to escape the
monotonous college life and do something different. If our audience could
relate to this then they would also be able to escape from any problems that
they may encounter in their lives. This meant that we would be building a
relationship with the audience, both speaking to them and listening to them,
this links into Hartley’s theory, which I have mentioned below.
Hartley said that institutions have to know their target
audience so that they can target them effectively. When we were creating our
music video we took this into consideration and made sure that we did enough
research to know what we needed to do. We did this by doing vox pops and this
meant that we were able to ask our audience questions like ‘What do you expect
from a dance music video’ and this meant that we were able to plan things into
the video that people would expect and enjoy. By doing this we were able to
ensure that the products that we were creating was suitable for the demographic
that we wanted to aim it at. By putting things like fast paced editing and
surrealism, which were some of the things that the people who we did vox pops
on recommended.
Stanley Cohen says that media can create moral panics, which
is a mass response to a group, person or attitude that threatens to disturb
society’s norms. You can see this in many music videos, such as iLL Manors by
Plan B, who shows young hooligans in his music video, beating people up,
videoing assaults and intimidating the elderly. This would make the general
public think that all young people who live on the council estates are like
this and would be afraid to go there. This could be amplified by masses and
could then be like a hegemonic control, telling people what to think and not
letting them think for themselves, which is common in the media e.g.
newspapers, websites.
Stuart Hall said that there are 3 ways that you can
interpret a media text, preferred reading, negotiated reading and oppositional
reading. This means that when an audience is consuming these media products
they are able to either get the opinion of the artists or make up their own
minds, or a bit of both. Our video was open to all 3 of these meanings, as we
had an idea of the message that we wanted to get across, but also saw that there
was a way that other people may interpret it. The message that we had was that
even though someone is seemingly unimportant in one aspect of life, they can be
heroes in another part e.g. when he is saving the different people as the video
progresses. This would be our preferred reading, but the audience that we had
could interpret it in a different way.
Tuesday, 8 May 2012
Analyse one of your coursework productions in relation to narrative
In this essay I will be looking at narrative in relation to
one of the media products that I have previously created. Tim O Sullivan said
that all media tells a story, or includes a narrative that is there for the
audience to interpret. I will look at it in comparison to the Music Video I
created as part of my A2 Portfolio. The song that I selected was Save The World
(Tonight) by Dance group Swedish House Mafia. I will look at 5 theorists who
have opinions on narrative and then relate these to my product.
Todorov said that most media products generally go through
the same cycle – equilibrium, disruption, recognition of disruption, action
against it and then back to an equilibrium. In our music video we followed a
cycle that was similar to this, with our main character starting the story in a
college, listening to a lecture. It then goes onto to him aspiring to be a
superhero, this would be the disruption, then cutting to him putting on a
costume with distinct superhero conventions, with this being the recognition of
the disruption. The story then moves on to him acting like a superhero, with
him saving a woman being mugged and a man about to be ran over. This would be
the action against a disruption and then at the end of the video it shows him
back in college revising, meaning that the equilibrium has been restored. We
decided to use this after watching a video by Jason Derulo and his song What
If, where he starts by moving into a new house, and is looking at a photograph,
and then going through a whole host of emotions and ends up back at the same
house, looking at the same photograph.
Levi-Strauss said that media products usually include binary
oppositions. This could be good vs. bad, man vs. woman or love vs. hate. You
see this in many genres of music video, from dance, which was our genre,
through to rock e.g. ‘Damned If I Do Ya’ by All Time Low, showing that him and
his girlfriend are portrayed as the bad guys, while his parents and band mates
are the good guys, fighting on a reality show. In our music video we had binary
oppositions, showing that the main character was part of the ‘good’ side and
when he was fighting the criminal was part of the ‘bad’ side. This was the
easily recognisable part of the video and the binary opposites that most people
will see, but binary oppositions could be seen with him being disillusioned
with school and him and the teachers being opposites.
Propp had similar ideas, but portrayed these in a different
way. He said that all media products must have ‘stock characters’, which will
be people in the narrative that people will recognise due to them being a
mainstay in these products. In certain genres you see certain characters, like
in dance music you would expect to see a main character, which is central to
the music video, for example, and in a pop video you’d expect to have a
narrative including an antagonist, protagonist and possibly someone who needs
to be rescued. For example in TGIF by Katy Perry, the protagonist is the geeky
guy at the part, the antagonist is the member of the football team and the
person needing to be rescued is Katy Perry’s character in the video. In our
music video we had all three of these things, with the antagonist being either
the criminal who tries to attack the woman, or the man who is driving without
looking and nearly hitting that man crossing the road. The protagonist would be
the ‘superhero’ in our video, as he ends up saving the two people who are in
danger. It also has someone needing to be rescued, mentioned above, the woman
being attacked, or the man who would have been ran over.
Andrew Goodwin said that narrative is complex, and that it
usually includes some sort of intertextual reference, either to another genre
or to another piece of real media. A good example of a video that does that is
Blink 182 and their video for All The Small Things, where they parody the video
of Backstreet Boys ‘I Want It That Way’. They are able to do this because it
means that their target audience will already have some understanding, due to
them seeing that the conventions that they’ve used are becoming more blurred
and that there is humour being used in these videos. Our video didn’t use any
intertextuality of other real media products, but did use parts of other
genres, for example when we were in the recording studio, the instruments that
we used were more suited to a rock video than a dance one, meaning that we were
able to challenge the normal conventions of these videos.
Sven Carlsson said that a music video can be put into two
groups, either performance or conceptual. This would mean that in certain
genres, like Heavy Metal, you would expect to see almost all of the video with
the band in it, and seeing very little narrative, whereas in a dance video you
would expect to see a lot of narrative (conceptual) and very little actual
performance. An example of a video that is almost all conceptual is Levels by
Avicii, where the whole video is based around a man in an office who starts
dancing erratically. The opposite end of the spectrum is in a video like
Weightless by All Time Low, which has a small bit of narrative at the beginning
and a small part at the end, but the rest is of the band playing, with snippets
of crowd footage and other related shots. In our video we had a lot of
narrative and only small parts of performance, with that coming in the
recording studio. With our video being conceptual we were able to create a
deeper meaning than we could if we were doing it the other way, with it being
more performance based.
Wednesday, 2 May 2012
Analyse one of your coursework productions in relation to genre
In this essay I will be looking at genre in relation to one
of my media coursework products. Daniel Chandler said that genre was ‘a
distinctive type of text’ meaning that it is instantly recognisable to a
certain type of audience. I will be looking at my A2 Music Video, which was a
Dance video and was for the song ‘Save The World (Tonight)’ by the group
Swedish House Mafia. I will look at 5 theorists in relation to my Music Video
and will look at points within this, looking at conventions, codes and how we
used these in said product.
Barry Keith Grant said that all genres have sub-genres and
can be mixed to become hybrids. He also said that they use familiar
characteristics to show what genre they are a part of. My music video went
alongside this theory as its primary genre is dance, but its sub-genres are
house and pop, both of which we used elements of when constructing the final
product. We knew the conventions of dance music, as we had researched them
prominently in pre-production, so we were able to put these into our video. We
then had to look at the conventions of house and pop videos, such as lip-syncing
for pop or thought beats for house music. When we had got these conventions we
were able to construct an accurate representation of the genre(s) we were aiming
to reproduce.
Jason Mittel said that industries use certain genres to
target particular audiences and to sell the products. He also said that to sell
these products they had tried and tested codes and conventions. Taking this
into account we knew that we had to include these conventions to make it a
desirable product and one that our targeted audience would be interested in. We
knew that by constructing a dance/ house/ pop video we would be aiming at 3
different sets of fans and this would give us a wider demographic when it came
to promoting the product. One of the conventions that we used could be the fast
paced editing, as this was a convention of all 3 genres that were merged
together, so it is what they would expect from a typical video that they’d
watch. We also had a degree of surrealism and this would be a part of the dance
and pop videos so this would still apply to a wide audience, while not
fulfilling the conventions of all 3 genres.
Christian Metz said that the genres of a product will always
being going through the typical changes and cycles. This could mean that what
once was a convention of one style is now not associated with it and is
associated with something else entirely. For example RnB is completely
different now, compared to what it was 40 or 50 years ago and now seems like a
hybrid with hip-hop, dance or pop. In our music video you can see this through
the hybrids/ sub genres that there is a distinct difference in what you would
expect to see in older texts and what you can actually see. Because we had a
‘melting pot’ of genres we were able to play with the conventions that we used
and create a unique, individual product for our wider demographic. Metz also
said that media, which is set into genres can give a broken sense of reality
and our video reflected this by showing a student in education who was
disillusioned escaping into his imagination and becoming a superhero.
David Buckingham said that genre is not a given thing, but
it is negotiated and changed, due to the perception of those consuming these
media products. This is particularly relevant to our video because it is
originally meant to be a video for a dance music song, but a lot of the
conventions that we used were for the pop genre and by going against the
conventions of dance music we were moving further away from this. For example
in a typical dance music video you would see provocatively dressed women and
this would come into the Laura Mulvey male gazed idea, but we didn’t do this,
somewhat reversing it and making the primary male character the main focus.
Similarly you would expect to see neon lights and a party/ gig atmosphere for
dance music, but we didn’t include this, challenging the conventions as we did
so. We used things like lip-syncing and surrealism in our video, which you do
see in dance i.e. in Commander by David Guetta ft. Kelly Rowland where Guetta
turns into a pair of turntables and Rowland appears to be singing the song.
However these are much more relevant themes in pop videos and there is hardly a
video released that doesn’t include lip-syncing, with lots also using
surrealism.
David Bordwell said that any theme associated with a music
video could appear in any genre of music video. We used this predominantly in
our music video, with using a studio scene that you would normally expect to
see in a rock video but we included it in a dance music video to challenge
these conventions. By doing this we were able to create something that few
people had done before and doing this meant that we were able to attract an
ever wider demographic than we would previously expected. We also had more
shots of instruments being played than you would previously of expected to be
in dance videos in the past. We did use a lot of conventions of dance music
videos, such as the thought beats that we had throughout the video at different
points and the narrative going alongside the performances that we included meaning
that it was still plainly obvious that it was a dance music video to an
audience that would recognise these conventions and the style that they were
done in.
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